Gulliver Zombies was born as an artistic cooperation among professionals and experts from videogames world.
The project, ideated for mobile only, implied the development of a set of ten environments.
The environments were used to tell Gulliver’s deeds, in a Lilliput haunted by zombies.
Thank to this necessity, I had the great possibility to be a member of the team for a while and I developed three environments totally: the cemetery, the beach and the entrance to the city.
I managed low-poly modelling of the scenes (environments and props), lightning and shading maps definition.